Since the addition of the Parallel/PXP system in MLB The Show five years ago, it has remained relatively static until 2026. For MLB The Show 26, Sony introduced the presence of mods to Diamond Dynasty, allowing players to “customize” additional attribute boosts to cards. Here’s a further breakdown on these mods, plus how earning PXP changed.

How to get PXP

Just like in past games, MLB The Show 26 players can acquire PXP by playing games and accumulating stats within Diamond Dynasty.

Now, much like in the past, there are five thresholds, ranging from one through five. Here are the PXP requirements to get to each one:

  • Parallel I: 500
  • Parallel II: 1,500
  • Parallel III: 3,000
  • Parallel IV: 6,000
  • Parallel V: 10,000

Eagle-eyed players will likely notice that the thresholds have risen from ’25. Last year, Sony lowered the thresholds but raised them for this year’s game.

What has also risen is how fast one can get to 10,000 PXP in 2025. How? The multipliers have changed, as have how much PXP that can be earned for stats.

Before anything, let’s start with the basics. There is a x1 PXP Multiplier in effect for single-player game modes, and x1.5 for Online. Meaning, you get more PXP for playing online.

The difficulty multipliers have changed:

  • Rookie: 1
  • Veteran: 1.3
  • All-Star: 1.8
  • Hall of Fame: 2,3
  • Legend: 3
  • G.O.A.T.: 3.5

As for the stat-based missions, plate appearances are significantly boosted. Last year, 15 PXP was given for one. Now, it’s 40 PXP. Take a look at how the hitting ones play out.

  • 10 PXP: RBI, Walk, Single, Run Scored
  • 15 PXP: Double
  • 20 PXP: Stolen Base
  • 30 PXP: Triple
  • 40 PXP: Home Run, Plate Appearance

And, pitching PXP stat-based boosts.

  • 10 PXP: Quality Start, Strikeout
  • 20 PXP: Win
  • 25 PXP: Complete Game, Shutout
  • 40 PXP: Inning Pitched
  • 50 PXP: Hold, Save

Lastly, Sony introduced double PXP events last year. Watch out for those if Sony runs them again in 2026.

Parallel Boosts & Mods

New to MLB The Show 26 are mods, which are activated based on how PXP and stat-based missions have been completed for a particular player.

To be clear, players who move up in parallels will still receive the +1 stat boost like in past years. However, these are additional boosts that can take a player to the next level.

For example, take a look at the attributes on 87 OVR Chipper Jones:

87 Chipper Jones

And, look at the card at Parallel I:

87 Chipper P1
No mods were added to this card when screenshot was taken.

Notice how all of his attributes went by +1 after the card jumped to Parallel I.

Back to the mods, it will take some grinding to get these boosts. Here are the hitting & pitching requirements for all the tiers.

Hitting

Silver

TypeRequirementHitting Boost
Contact500 PXP+2 CON vs. L, +2 CON vs. R, +2 VIS, +2 CLT
Power500 PXP+2 PWR vs. L, +2 vs. R, +2 CLT
Fielding500 PXP+2 CLT, +1 SPD, +1 STL
Speed500 PXP+2 CLT, +1 SPD, +5 STL
Note: these calculations are off cards with no PXP from onset. Thus, the boosts are off the base item only.

Gold

TypeRequirementHitting Boost
Contact3,000 PXP, 10 Hits+5 CON vs. L, +5 CON vs. R, +1 PWR vs. L, +1 PWR vs. R, +5 VIS, +5 CLT, +1 SPD, +1 STL
Contact – Power3,000 PXP, 8 H, 3 HR+4 CON vs. L, +4 CON vs. R, +3 PWR vs. L, +3 PWR vs. R, +4 VIS, +4 CLT
Contact – Fielding3,000 PXP, 8 H, 45 IP+4 CON vs. L, +4 CON vs. R, +1 PWR vs. L, +1 PWR vs. R, +4 VIS, +4 CLT, +1 SPD, +1 STL
Contact – Speed3,000 PXP, 8 H, 2 SB+4 CON vs. L, +4 CON vs. R, +1 PWR vs. L, +1 PWR vs. R, +4 VIS, +4 CLT, +6 SPD, +6 STL
Power – Contact3,000 PXP, 4 HR, 7 H+3 CON vs. L, +3 CON vs. R, +4 PWR vs. L, +4 PWR vs. R, +2 VIS, +4 CLT, +1 SPD, +1 STL
Power3,000 PXP, 5 HR+1 CON vs. L, +1 CON vs. R, +5 PWR vs. L, +5 PWR vs. R, +1 VIS, +5 CLT, +1 SPD, +1 STL
Power – Fielding3,000 PXP, 4 HR, 45 IP+1 CON vs. L, +1 CON vs. R, +4 PWR vs. L, +4 PWR vs. R, +2 VIS, +4 CLT, +1 SPD, +1 STL
Power – Speed3,000 PXP, 4 HR, 2 SB+1 CON vs. L, +1 CON vs. R, +4 PWR vs. L, +4 PWR vs. R, +2 VIS, +4 CLT, +6 SPD, +6 STL
Fielding – Contact3,000 PXP, 54 IP, 7 H+3 CON vs. L, +3 CON vs. R, +1 PWR vs. L, +1 PWR vs. R, +2 VIS, +4 CLT, +1 SPD, +1 STL
Fielding – Power3,000 PXP, 54 IP, 3 HR+1 CON vs. L, +1 CON vs. R, +3 PWR vs. L, +3 PWR vs. R, +0 VIS, +4 CLT, +1 SPD, +1 STL
Fielding3,000 PXP, 63 IP+1 CON vs. L, +1 CON vs. R, +1 PWR vs. L, +1 PWR vs. R, +1 VIS, +4 CLT, +3 SPD, +3 STL
Fielding – Speed3,000 XP, 54 IP, 2 SB+1 CON vs. L, +1 CON vs. R, +1 PWR vs. L, +1 PWR vs. R, +1 VIS, +4 CLT, +3 SPD, +3 STL
Speed – Contact3,000 PXP, 6 SB, 7 H+3 CON vs. L, +3 CON vs. R, +1 PWR vs. L, +1 PWR vs. R, +2 VIS, +4 CLT, +8 SPD, +8 STL
Speed – Power3,000 PXP, 6 SB, 3 HR+1 CON vs. L, +1 CON vs. R, +3 PWR vs. L, +3 PWR vs. R, +1 VIS, +4 CLT, +8 SPD, +8 STL
Speed – Fielding3,000 PXP, 6 SB, 45 IP+2 CON vs. L, +2 CON vs. R, +1 PWR vs. L, +1 PWR vs. R, +2 VIS, +4 CLT, +8 SPD, +8 STL
Speed3,000 PXP, 8 SB+2 CON vs. L, +2 CON vs. R, +1 PWR vs. L, +1 PWR vs. R, +2 VIS, +4 CLT, +10 SPD, +10 STL

Diamond

TypeRequirementHitting Boost
Contact10,000 PXP, 40 Hits+9 CON vs. L, +9 CON vs. R, +2 PWR vs. L, +2 PWR vs. R, +9 VIS, +9 CLT, +2 SPD, +2 STL
Contact – Power10,000 PXP, 30 H, 12 HR+7 CON vs. L, +7 CON vs. R, +5 PWR vs. L, +5 PWR vs. R, +5 VIS, +7 CLT, +2 SPD, +2 STL
Contact – Fielding10,000 PXP, 30 H, 150 IP+7 CON vs. L, +7 CON vs. R, +2 PWR vs. L, +2 PWR vs. R, +7 VIS, +7 CLT, +2 SPD, +2 STL
Contact – Speed10,000 PXP, 30 H, 8 SB+7 CON vs. L, +7 CON vs. R, +2 PWR vs. L, +2 PWR vs. R, +7 VIS, +7 CLT, +10 SPD, +10 STL
Power – Contact10,000 PXP, 5 HR, 25 H+3 CON vs. L, +3 CON vs. R, +4 PWR vs. L, +4 PWR vs. R, +2 VIS, +4 CLT, +1 SPD, +1 STL
Power10,000 PXP, 20 HR+2 CON vs. L, +2 CON vs. R, +9 PWR vs. L, +9 PWR vs. R, +2 VIS, +8 CLT, +2 SPD, +2 STL
Power – Fielding10,000 PXP, 15 HR, 150 IP+2 CON vs. L, +2 CON vs. R, +7 PWR vs. L, +7 PWR vs. R, +2 VIS, +7 CLT, +2 SPD, +2 STL
Power – Speed10,000 PXP, 15 HR, 8 SB+2 CON vs. L, +2 CON vs. R, +7 PWR vs. L, +7 PWR vs. R, +2 VIS, +4 CLT, +6 SPD, +6 STL
Fielding – Contact10,000 PXP, 180 IP, 25 H+5 CON vs. L, +5 CON vs. R, +2 PWR vs. L, +2 PWR vs. R, +4 VIS, +7 CLT, +2 SPD, +2 STL
Fielding – Power10,000 PXP, 180 IP, 12 HR+4 CON vs. L, +4 CON vs. R, +5 PWR vs. L, +5 PWR vs. R, +1 VIS, +7 CLT, +2 SPD, +2 STL
Fielding10,000 PXP, 200 IP+2 CON vs. L, +2 CON vs. R, +2 PWR vs. L, +2 PWR vs. R, +2 VIS, +7 CLT, +5 SPD, +5 STL
Fielding – Speed10,000 XP, 180 IP, 8 SB+2 CON vs. L, +2 CON vs. R, +2 PWR vs. L, +2 PWR vs. R, +2 VIS, +7 CLT, +10 SPD, +10 STL
Speed – Contact10,000 PXP, 25 SB, 25 H+5 CON vs. L, +5 CON vs. R, +2 PWR vs. L, +2 PWR vs. R, +5 VIS, +7 CLT, +15 SPD, +15 STL
Speed – Power10,000 PXP, 25 SB, 12 HR+3 CON vs. L, +3 CON vs. R, +5 PWR vs. L, +5 PWR vs. R, +2 VIS, +7 CLT, +15 SPD, +15 STL
Speed – Fielding10,000 PXP, 25 SB, 150 IP+3 CON vs. L, +3 CON vs. R, +2 PWR vs. L, +2 PWR vs. R, +3 VIS, +7 CLT, +15 SPD, +15 STL
Speed10,000 PXP, 30 SB+3 CON vs. L, +3 CON vs. R, +2 PWR vs. L, +2 PWR vs. R, +3 VIS, +7 CLT, +20 SPD, +20 STL

Pitching

Silver

TypeRequirementPitching Boost
H/9500 PXP+2 H/9 (both), +0 K/9 (both), +1 STA, +0 CONTROL, +2 CLT
K/9500 PXP+0 H/9 v. L (both), +2 K/9 (both), +1 STA, +0 CONTROL, +1 CLT
Control500 PXP+0 H/9 v. L (both), +0 K/9 (both), +1 STA, +3 CONTROL, +1 CLT

Gold

TypeRequirementPitching Boost
H/93,000 PXP, 27 IP+5 H/9 (both), +0 K/9 (both), +0 CONTROL, +3 STA, +5 CLT
H/9 – K/93.000 PXP, 25 K 24 IP+5 H/9 (both), +3 K/9 (both), +0 CONTROL, +3 STA, +4 CLT
H/9 – Control3,000 PXP, 27 IP+5 H/9 (both), +0 K/9 (both), +3 CONTROL, +3 STA, +5 CLT
K/9 – H/93,000 PXP, 25 K, 24 IP+3 H/9 (both), +4 K/9 (both), +0 CONTROL, +3 STA, +4 CLT
K/93,000 PXP, 30 K, 24 IP+1 H/9 (both), +6 K/9 (both), +1 CONTROL, +3 STA, +4 CLT
K/9 – Control3,000 PXP, 25 K, 24 IP+1 H/9 (both), +4 K/9 (both), +3 CONTROL, +3 STA, +4 CLT
Control – H/93,000 PXP, 27 IP+3 H/9 (both), +0 K/9 (both), +4 CONTROL, +3 STA, +4 CLT
Control – K/93,000 PXP, 24 IP, 25 K+1 H/9 (both), +3 K/9 (both), +4 CONTROL, +3 STA, +4 CLT
Control3,000 PXP, 27 IP+1 H/9 (both), +1 K/9 (both), +6 CONTROL, +3 STA, +4 CLT

Diamond

TypeRequirementPitching Boost
H/910,000 PXP, 90 IP+8 H/9 (both), +1 K/9 (both), +2 CONTROL, +5 STA, +8 CLT
H/9 – K/910.000 PXP, 100 K 80 IP+6 H/9 (both), +5 K/9 (both), +2 CONTROL, +5 STA, +6 CLT
H/9 – Control10,000 PXP, 90 IP+6 H/9 (both), +2 K/9 (both), +5 CONTROL, +5 STA, +6 CLT
K/9 – H/910,000 PXP, 100 K, 80 IP+5 H/9 (both), +8 K/9 (both), +0 CONTROL, +5 STA, +6 CLT
K/910,000 PXP, 120 K+2 H/9 (both), +10 K/9 (both), +2 CONTROL, +5 STA, +6 CLT
K/9 – Control10,000 PXP, 100 K, 80 IP+1 H/9 (both), +8 K/9 (both), +5 CONTROL, +5 STA, +6 CLT
Control – H/910,000 PXP, 90 IP+5 H/9 (both), +0 K/9 (both), +8 CONTROL, +5 STA, +6 CLT
Control – K/910,000 PXP, 80 IP, 100 K+1 H/9 (both), +5 K/9 (both), +8 CONTROL, +5 STA, +6 CLT
Control10,000 PXP, 90 IP+2 H/9 (both), +2 K/9 (both), +10 CONTROL, +5 STA, +6 CLT

These modifications can be locked in while inside a card’s player card. Only one mod can be equipped at a time.

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